May 26, 2006
  • Version 0.3.0.0
  • Ported everything to .Net 2.0
  • New user interface. Should allow you to access function more easily, while providing more space to display the map.
  • Extract maps from the cell.dat, using different map formats, such as a height map.
  • Added scrollbars for the map. Can be toggled on/off at will.
  • Rewritten serverside scripts for update functions & moved to different host.
  • Implemented item visibility based on zoom level.
  • Remembers your settings when existing (instead of loading the default profile).
  • Visibility profiles also store map location and zoom level.
  • Added a few extra options to the options panel, such as colors for the different map types
  • Better recognision of dungeon maps for the CoD database. When you select this database and rightclick on a dungeon, a map will be available in 90% of the cases.
  • DServ now comes with an 'auto' mode. This will auto detect the AC client and create a server for it. No longer will you have to create a server manually each time you start a client.
  • There's an update button in DServ to update the memlocs automatically (meaning: download them from the Dereth Explorer website).
  • A favorites list can be used to keep track of often used locations.
  • NPCs and vendors have been added.
  • New help file.
  • Overal bugfixing. Most notibly, a workaround is in place for the AC Spedia locations which had incorrect positions.
  • Proxy settings now apply to the download of maps, updates and Dserv memlocs. A seperate icon is placed in the start menu to easily access the proxy settings.
  • Dungeon maps should be displayed a little faster
  • Exclude locations from routing. Helps to avoid generating a route taking you to a dungeon that takes a long time or cannot be done by your character level. Exclusions can be set per character, just like recalls.
  • A seperate installer is available for installing DServ only.
September 25, 2005
  • Version 0.2.2.0 Beta
  • Fixed tracking issue where a transparent trail would become opaque due to different line parts being drawn separately.
  • Fixed tracking issue where map would move to bottom left corner upon closing the client with follow mode enabled.
  • Fixed tracking bug where a client moving very slowly would trigger no refresh of the map (thus not displaying his up to date location).
  • When a tracking client closes the AC client, his status in Dereth Explorer will be "Not active" and his cursor will disappear from the map.
  • When following a (tracking) client, the map will not move every time the client moves. Only when the client travels too far from the current focus point, the map will move to center on the client again. This will make the map a less jumpy when following a client.
  • Quadrupled the precision of terrain sensitive routing while using 40% less memory.
  • Fixed bug in updater where it would use the wrong URL for updating.
  • Added proxy settings in the updater, which may solve problems updating for some people.
  • Fixed tracking bug where the old location of a client would be visible if he'd jump outside your current view of the map.
  • Changed how dungeon ids are loaded from acmaps.com. This should result in a more up to date list of dungeons and better map detection upon right clicking a dungeon. Please note that this last feature will always work better with the CoD database than with AC Spedia, due to differences in the data they offer.
September 20, 2005
  • Version 0.2.1.0.
  • Fixed two bugs in DServ which caused it to be non-functional. Both had to do with loading/saving settings.
September 18, 2005
  • Version 0.2.0.0.
  • Fixed out-of-bounds bug in tracking functionality.
  • Fixed several bugs in the display of dungeon maps.
  • 99% of the GUI has been rewritten
  • Major changes to the internal structure to support changes in this version.
  • DServ will now ship as part of Dereth Explorer.
  • Updater has been rewritten and is more verbose. This may help to track down update problems (see: Known Bugs)
  • The text and icon of each type of object can be toggled on and off independently. This should clarify the map a lot.
  • Text on the map can be made opaque to make it easier to read labels
  • Visibility profiles can be stored and modified to predefine the way the map looks and easily change between views.
  • Tracking has had a few bugs removed.
  • The trail of a tracking client can now be wider and partially transparent. This function can be used to keep track of all parts of the landscape that you've already searched for that hard-to-find creature.
  • DServ uses a different algorithm for determining its position.
  • A new tracking client will default to 127.0.0.1
  • The start and end of a route can now be a specific object, a location on the map or a tracking client. The latter allows you to plot a course from your current position to the selected place, without having to reset the start of the route every time you move.
  • Recalls can now be defined per character. This allows you to predefine the recalls of your characters and simply switch to the desired profile upon calculating the route.
  • Static recalls have been removed.
  • The current route can be copied to the clipboard by right clicking it.
  • You can select an item on the map. A square will appear around it and the navigation tab displays all known information about this location.
  • The Navigation tab contains a field to copy & paste a location to and quickly focus the map at it.
  • Improved the context menu which is shown upon right clicking the map. Should be more clear and contains some additional features.
  • Right clicking on a dungeon on the map may give you an option to display a map of the dungeon. This feature may not always work as expected due to the difference in data structure between AC Maps data and Cod / AC Spedia data.
  • Waypoint lists have been removed. They may return in a later version.
  • Display of the map has 2 versions: normal mode and 'safe mode'. The options panel can be used to switch between them. In normal mode, the map is drawn using calls to (much faster) GDI functions. In case this mode is giving any problems, 'safe mode' will use only (slow) GDI+ calls which are guaranteed to work. Use safe mode only if you have problems with normal mode, since the latter is a lot faster.
  • Switch between the Crossroads of Dereth and the AC Spedia database at any time by selecting the 'database' menu option at the top of the screen. No restart is required. Please note that upon changing the database, the current start and end on the route tab will be erased.
  • The database tab has been revised. Search more easily in either CoD or Spedia data (or both at the same time).
  • You can right click items from the database tab to quickly access specific features.
  • The quest tab has been revised to allow you to find a specific quest more easily. This tab will contain a search function in a future version.
  • The Dungeon map functionality has been revised. It should be more easy to find a map.
  • The options panel contains extra options for specifying which mouse buttons should be used for which functions.
  • The quick help has been replaced with links to the online support and documentation pages.
  • The feedback tab has been altered slightly.
  • Added an online support forum (no registration required to post messages)
  • Added online documentation
  • Removed several unused functions. Specifically removed the ingame functionality (Decal plugin), this will be completely rewritten in the future.
  • A few other, small improvements
  • Better algorithm for updating AC Spedia data.
  • Drawing trial and on dungeon maps with better quality.
July 23, 2005
  • First release or Dereth Explorer, alpha version (version 0.1.0.0).